This game was created for mini jam 114 (https://itch.io/jam/mini-jam-114-anime)

This is a roguelike game where you stop a slot machine and decide which dungeon you prefer.

In the GameJam version, there are 15 stages in total.

<Controls>

  • WASD or Arrow Key:  Move
  • Space key :  Stop all the reels of the slot machine. / If you are in the initial position, re-spin the slots (The cost of re-spinning gets higher and higher)
  • 1 -9  number key: Stop the corresponding reel
  • ESC Key: Pause and Audio Volume Setting

Sound Source: https://seadenden-8bit.com/

Feel free to stream the game live.

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<日本語>

このゲームは、72時間のゲームジャム  mini jam 114 (https://itch.io/jam/mini-jam-114-anime) に向けに開発しました。

スロットマシーンを使ってダンジョンの位置を固定していくローグライクダンジョンゲームです。

ゲームジャムバージョンでは15Fまでです。

<Controls>

  • WASD or 十字 Key:  移動
  • Space キー:  全てのリールを止める。/  もし主人公がSPIN位置にいる場合はスロットの再回転(再回転のコストはどんどん高くなる)
  • 1 -9  の数字キー:  数字に対応したリールを止める
  • ESC キー:  一時停止 / 音量調整

Sound Source: https://seadenden-8bit.com/

ゲーム実況配信はご自由にどうぞ。


StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.7 out of 5 stars
(7 total ratings)
Authorsparklewing
GenreRole Playing
Made withGodot, Aseprite
TagsRoguelike
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

miniham114_gamejam.exe 65 MB

Comments

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I think AGI could have more impact, perhaps in Initiative (that's to say, make it so your hit is calculated on the enemy before the enemy's is calculated on you), and the difficulty scaling could be scaled down some.


Otherwise, with some more fine-tuning and new modes such as a sort of "roguelite" where you keep some progression, this could be a retail title.

Love the puzzling nature of traversing the dungeon. The difficulty ascends steadily at each next floor. Really well done.

Very nice!  Simple yet fun and addicting.  Well done.

(+1)

Thanks!

(1 edit)

This game is really fun. A simple concept of giving the player the illusion of choice on creating their own level gives it so much replayability as not everything is the same. A very fascinating take on the roguelike genre. Although the combat is straightforward, it helps the player strategise on which path to choose to avoid the most damage while obtaining the most buffs. Amazing fun game overall

(+1)

Thanks for your comment! I had a look at your Youtube video. I’m glad I watched the video because I realized that I had set the difficulty level too high. I also should have made it clearer in the game that the individual reels can be stopped with the 1-9 number keys.