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I think AGI could have more impact, perhaps in Initiative (that's to say, make it so your hit is calculated on the enemy before the enemy's is calculated on you), and the difficulty scaling could be scaled down some.


Otherwise, with some more fine-tuning and new modes such as a sort of "roguelite" where you keep some progression, this could be a retail title.

Love the puzzling nature of traversing the dungeon. The difficulty ascends steadily at each next floor. Really well done.

Very nice!  Simple yet fun and addicting.  Well done.

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Thanks!

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This game is really fun. A simple concept of giving the player the illusion of choice on creating their own level gives it so much replayability as not everything is the same. A very fascinating take on the roguelike genre. Although the combat is straightforward, it helps the player strategise on which path to choose to avoid the most damage while obtaining the most buffs. Amazing fun game overall

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Thanks for your comment! I had a look at your Youtube video. I’m glad I watched the video because I realized that I had set the difficulty level too high. I also should have made it clearer in the game that the individual reels can be stopped with the 1-9 number keys.